A downloadable game

Buy Now$3.95 USD or more

Step into a world where you don't just play, but direct, write, and star in your own adventure. That's the spark of Cinematic Solo RPG. It's your opportunity, solo adventurer, to take those creative ideas bubbling in your head and transform them into a cinematic story that grabs you from the very first moment.

If you like detailed journaling, or you prefer the adrenaline of the dice and their mechanics, this proposal opens up a unique path for you. It's your movie, and you decide how every scene unfolds with each roll of the die.

Cinematic Solo RPG is about creating experiences that touch your soul. You'll bring to life characters with a depth that will surprise you, with motivations and stories that will touch your heart. You'll become the creator of breathtaking worlds, building settings that not only challenge your characters but also ignite your own imagination to unimaginable limits. And you'll design scenes that explode with tension, drama, and those edge-of-your-seat moments, just like in the best movies.

What I find most fascinating is its dual-layered approach. This guide understands that each of us has a unique way of telling stories. It offers both narrative stimuli to spark creativity and solid mechanics for those who love clear rules and the thrill of luck.

It's a complete toolkit, really. Inside of this book you'll find everything you can need. If you've ever wanted to explore the more dramatic and visually stunning side of role-playing, this is your chance. Cinematic Solo RPG is a solo journey into the heart of storytelling, where you have absolute control and the only limit is your imagination.

Purchase

Buy Now$3.95 USD or more

In order to download this game you must purchase it at or above the minimum price of $3.95 USD. You will get access to the following files:

Cinematic Solo RPG v1.0.pdf 3.2 MB

Download demo

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Cinematic Solo RPG v1.0 - Free Preview.pdf 970 kB

Comments

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Two suggestions. 1) A PC gets two or three Signatures such as "battered armor" or "careless smirk". Signatures wouldn't have any mechanical effect but would help define them. 2) Before per session, the player writes down a line for their character to say or even a specific action. This allows the PC to automatically resolve a scene in their favor. 

Thank you for your suggestions. Your feedback helps shape a more immersive and personalized experience for solo players. I like the idea of Signatures as a way to better characterize characters without adding mechanical complexity. It's an approach that can help players define their style and bring more color to the narrative.

On the second suggestion, allowing players to write a previous line or action as a narrative device could be a way to highlight key moments without relying entirely on chance.

These ideas could add a rich narrative flavor without complicating the core mechanics. I'll consider them for future revisions or new editions - I really appreciate you taking the time to share your ideas.

okay!