A downloadable game

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A Word Before the Dust Swallows You

There’s no one left to tell the stories. Not properly. Not like they used to, back when we had libraries, historians, a goddamn calendar. Out here, everything is decay and memory and the way your breath tastes like blood and iron when the wind shifts wrong. But still—we remember. In fragments. In firelight. In scars.

Wasteland World was born from that silence. From the question no one asked out loud: What if you're the last one left who still gives a damn?

This isn’t a game with bright maps and safe taverns. No dice to roll for saving throws against boredom. No grand wizard behind the curtain waiting to hand you quests. You’re alone, and the world’s gone to rot. And somehow, against all odds, that makes your story matter more.

There’s a weight to every choice you make here. A real consequence. Not in gold or loot, but in blood lost, gear shattered, voices silenced. You scavenge, you tinker, you fight, you remember. You try to build something out of the bones of what came before. Sometimes, all you build is a better mistake. Sometimes, that’s enough.

I didn’t design this for min-maxers or rules lawyers. This is for the storytellers. The survivors. The ones who want to feel something as they play. For the player who talks back to their own journal. For the one who thinks rust is beautiful. For the kind of person who rolls dice not to win, but to find out what happens next.

Wasteland World gives you everything you need—just enough rules to keep you grounded, just enough freedom to survive or fall. You get a book of nearly 200 pages with twelve evocative Playbooks, full of grit and rawness. Antagonists, factions, inspiration-filled lore, BW illustrations, a whole world to discover. And Oracles that will reveal secret voices that no one should hear.

If you’ve played solo games before, you’ll find something deeper here. If you haven’t, this might ruin you for anything else.

This is your story, and it ends how you let it.

Free Preview below.

SOLO RPG BOOKS

Solo PbtA: A guide to playing PbtA games solo is a comprehensive guide to enjoying any Powered by the Apocalypse (PbtA) game in solo play. The book demystifies the notion that these games require a group, providing strategies, tools, and techniques and techniques for emulating the role of the Master of Ceremonies (MC) or Game Master (GM) and experience immersive narratives independently, with a strong focus on utilizing and adapting Playbooks for a solo player.

Invisible Game Master is a medium-complexity GM emulator designed for solo roleplayers who seek deeper storytelling without the heavy machinery of intricate systems. It offers a streamlined, elegant way to replace the Game Master in any setting or RPG.

Emergent Narrative: Solo RPG empowers solo players to unlock the limitless narrative potential within their solo RPG experiences, where every roll, encounter, discovery, relationship, and game mechanic contributes to a uniquely personal and organic story.

Step into a world where you don't just play, but direct, write, and star in your own adventure. That's the spark of Cinematic Solo RPG. It's your opportunity, solo adventurer, to take those creative ideas bubbling in your head and transform them into a cinematic story that grabs you from the very first moment. It includes an optional solo journaling mode.

Purchase

Buy Now$4.95 USD or more

In order to download this game you must purchase it at or above the minimum price of $4.95 USD. You will get access to the following files:

Wasteland World v1.0.pdf 14 MB

Download demo

Download
Wasteland World - Free Preview.pdf 1.6 MB

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